using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("CharacterDialogItemsDbfRecord")]
	public class CharacterDialogItemsDbfRecord : DbfRecord
	{
		public int m_CharacterDialogId => method_2<int>("m_CharacterDialogId");

		public int m_PlayOrder => method_2<int>("m_PlayOrder");

		public string m_PrefabName => method_4("m_PrefabName");

		public string m_AudioName => method_4("m_AudioName");

		public DbfLocValue m_BubbleText => method_3<DbfLocValue>("m_BubbleText");

		public bool m_AltBubblePosition => method_2<bool>("m_AltBubblePosition");

		public float m_WaitBefore => method_2<float>("m_WaitBefore");

		public float m_WaitAfter => method_2<float>("m_WaitAfter");

		public bool m_PersistPrefab => method_2<bool>("m_PersistPrefab");

		public string m_AchieveEventType => method_4("m_AchieveEventType");

		public bool m_AltPosition => method_2<bool>("m_AltPosition");

		public float m_MinimumDurationSeconds => method_2<float>("m_MinimumDurationSeconds");

		public float m_LocaleExtraSeconds => method_2<float>("m_LocaleExtraSeconds");

		public int CharacterDialogId => method_11<int>("get_CharacterDialogId", Array.Empty<object>());

		public int PlayOrder => method_11<int>("get_PlayOrder", Array.Empty<object>());

		public string PrefabName => method_13("get_PrefabName");

		public string AudioName => method_13("get_AudioName");

		public DbfLocValue BubbleText => method_14<DbfLocValue>("get_BubbleText", Array.Empty<object>());

		public bool AltBubblePosition => method_11<bool>("get_AltBubblePosition", Array.Empty<object>());

		public float WaitBefore => method_11<float>("get_WaitBefore", Array.Empty<object>());

		public float WaitAfter => method_11<float>("get_WaitAfter", Array.Empty<object>());

		public bool PersistPrefab => method_11<bool>("get_PersistPrefab", Array.Empty<object>());

		public string AchieveEventType => method_13("get_AchieveEventType");

		public bool AltPosition => method_11<bool>("get_AltPosition", Array.Empty<object>());

		public float MinimumDurationSeconds => method_11<float>("get_MinimumDurationSeconds", Array.Empty<object>());

		public float LocaleExtraSeconds => method_11<float>("get_LocaleExtraSeconds", Array.Empty<object>());

		public CharacterDialogItemsDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public CharacterDialogItemsDbfRecord(IntPtr address)
			: this(address, "CharacterDialogItemsDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetCharacterDialogId(int v)
		{
			method_8("SetCharacterDialogId", v);
		}

		public void SetPlayOrder(int v)
		{
			method_8("SetPlayOrder", v);
		}

		public void SetPrefabName(string v)
		{
			method_8("SetPrefabName", v);
		}

		public void SetAudioName(string v)
		{
			method_8("SetAudioName", v);
		}

		public void SetBubbleText(DbfLocValue v)
		{
			method_8("SetBubbleText", v);
		}

		public void SetAltBubblePosition(bool v)
		{
			method_8("SetAltBubblePosition", v);
		}

		public void SetWaitBefore(float v)
		{
			method_8("SetWaitBefore", v);
		}

		public void SetWaitAfter(float v)
		{
			method_8("SetWaitAfter", v);
		}

		public void SetPersistPrefab(bool v)
		{
			method_8("SetPersistPrefab", v);
		}

		public void SetAchieveEventType(string v)
		{
			method_8("SetAchieveEventType", v);
		}

		public void SetAltPosition(bool v)
		{
			method_8("SetAltPosition", v);
		}

		public void SetMinimumDurationSeconds(float v)
		{
			method_8("SetMinimumDurationSeconds", v);
		}

		public void SetLocaleExtraSeconds(float v)
		{
			method_8("SetLocaleExtraSeconds", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
